| VicViper said: My my... people really like to complain. Partners are good, but they probably chose not to use them because they would have to recycle them, like they did in all games. One who tattles, one that explodes, one that hit enemies from a distance, one that makes mario pass some barrier (invisible walls, electric barriers,thin spaces, in the end it's the same). Let's try to give this system the benefit of doubt and PLUS, there IS a partner. That little Sticker Crown is named Kersti. She probably has some abilities we don't know yet and will be Mario's voice. And there's temporary partners too. So there's two ways, the game is done nothing you do will change it. Either wait to play it, or skip it. Anything other than that is:
Btw, Mario RPGs for me is about gameplay, obviously, but the writing is always the main aspect. Super Paper Mario was astounding in this category. Bitland is probably one of Mario's funniest sequences ever. No, one of all Videogame's funniest sequences ever. |
1. Did anyone ask for such changes? No. The battle system and structure were universially acclaimed by fans and critics. Not one complain was made about them.
2. It's just cool to have your partners and their wide range of abilities. Partners are also about the dialogue and relationship with them. I don't want some lame generic star.
3. There's also the "Let the game bomb by Paper Mario standards and show Nintendo they can't give us their crap experiments as games".








