My my... people really like to complain.
As explained: there's level up. Just not in the traditional way, cause it would make no sense (you would only choose HP as FP and BP have changed a bit)
As explained: there is "FP". As you level up, you gain more space for stickers - which is exactly the same as FP (more "space" for powers)
As explained: there is BP. Stickers function almost like the same as badges. Want to do a Power Bounce? There's a sticker for it. Want a Power Smash, there's one too.And better, this allows flexibility, you're not bound to use the same ability in fights. Plus, there's much more to this system and to different badges than we don't know yet, so there's probably a lot of cool new stickers that give cool new powers, like frog suit, goat...
Partners are good, but they probably chose not to use them because they would have to recycle them, like they did in all games. One who tattles, one that explodes, one that hit enemies from a distance, one that makes mario pass some barrier (invisible walls, electric barriers,thin spaces, in the end it's the same). Let's try to give this system the benefit of doubt and PLUS, there IS a partner. That little Sticker Crown is named Kersti. She probably has some abilities we don't know yet and will be Mario's voice. And there's temporary partners too.
So there's two ways, the game is done nothing you do will change it. Either wait to play it, or skip it. Anything other than that is:

Btw, Mario RPGs for me is about gameplay, obviously, but the writing is always the main aspect. Super Paper Mario was astounding in this category. Bitland is probably one of Mario's funniest sequences ever. No, one of all Videogame's funniest sequences ever.







