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zarx said:
theprof00 said:

See, your responses thus far gives me the impression that you've not played fallout. What you're missing is that the tones are very similar. Fallout has a whole lot of humor in the game, delivered in a very similar way to borderlands. It also has a lot of the same feeling of wandering nomad who finds help along the way, and while the perks system is different in the way you ' superficially select' them, the skill sets are actually very similar to the fallout perks with the exception that since fallout is a bigger game, the skills are more varied I mean, just look at the perks list http://fallout.wikia.com/wiki/Perk

Gunzerker is a combination of nearly all fallout perks

But now let's take another look at what separates diablo and BL. Diablo is not just randomized loot. It's armor, which is non-existent in BL, special rings and gems, tokens, and fetishes. More importantly, it's also randomized areas. Diablo is nearly synonymous with randomized area along with randomized loot, randomized creature spawns and randomized creature tiers and bonuses. When you start a game of diablo, you don't know where you're going, who is going to show up, if you're even geared to take on said creature. In Diablo, you can literally walk right up to an impossible to kill mob, simply because you're not skilled to deal with it. The same doesn't happen in BL. Everything is pretty much pre-programmed, there are some random enemies, but no champions or uniques except for elite brawlers and bruisers, with no special abilities to differentiate themselves, and then there are quest bosses.

But wait, fallout 3 has the exact same system. It has enemies and then slight variations of those enemies with no uniques or special abilities to differentiate, and then has quest bosses.

There is a lot beyond superficialities like appearances that make them similar, and there are a lot of things that make diablo so successful and memorable, that are not in borderlands.

I have played 3 Fallout games, the humor is very different, and more importantly the structure is very very different. Exploration, play agency and morality are the major aspects of those games. In Borderlands you aren't wandering arround, it's very directed it's a liniar story. The perk sytem has similaraties yes but so does Diablo and it's closer to diablo as Fallout does not have a class system it is totally free form how you build your character, and it has lots of non combat perks due to the nature of those games. 

Borderlands is not just guns ether, tho I wouldn't claim it matches Diablo with the dozzen different equipment types. Borderlands has Grenade mods, Class Mods, Sheilds, and Artifacts as well. 

You will be glad to know that Borderlands 2 has randomised enemies so every time you run though an area you will encounter a different mix of enemies, and each enemy type has veriations as well. 

Fallout 3 like all TES games scales enemies to your level, and is open world. The way enemies are layed out is very different to both Diablo and Borderlands. 

And again I am not claiming that Borderlands is exactly the same as Diablo, I am saying that a lot of the core experiance of Diablo is also in Borderlands. Things like randomised colour coded loot, multiple playthoughs, co-op play etc. Finding new better loot over multiple playthoughs and playing with freinds, with solid shooting mechanics is what made Borderlands popular. People don't spend hundreds of hours playing though Borderlands so they can experiance the artstyle, use vaults in the fiction, and a desert setting and humour.

 

Anyway this conversation is going in circles so I'm out.

had enough, have you?

EDIT: I am happy to know that BL2 has fixed that problem. I feel like a lot of the things that were kinda dull were fixed, so again, I might get it for a rental.