curl-6 said:
I've played Final Fantasy X, Final Fantasy XIII and Heavy Rain, and honestly I didn't find them much good. FFXIII and Heavy Rain in particular fell flat beause their gameplay was lacking in favour of graphics/story. If you demand story, then yeah, Mario's not for you. But to me, the lack of story in Mario is like the lack of machine guns in Citizen Kane; kind of beside the point. |
I'd have preferred other examples of games with story: while there are very few games with such a good story and so many interesting things to do that they are excellent despite being on rails, the best are those in which the players builds or contribute building the story with their actions, choices, and, in some cases, skills (this could be the case in action, when you could be able to save or not an NPC, on in peaceful interaction, when you could be able to unlock or not a conversation or direct it in different directions affecting the way the story evolves). Such games can have a strong or loose story, doing it with a strong story is much more difficult. Examples of the difficult path: Deus Ex, Planescape:Torment and a few more, where devs built a strong and complex story for each of your possible important choices. Examples of the easier path: Morrowind, where the main story, that's the main quest, is quite simple and straightforward, but it doesn't put the game on rails, as you can build your own playing experiences with tons of sidequests and activities that add complexity, but basically they don't affect the main story, making the work for devs a lot simpler. And finally there are excellent examples that stay somewhere between the two approaches, like the first two Fallout, Gothic, Mass Effect and we can say the vast majority of RPGs with a story that's not too simple.







