Interesting that someone brought up the food analogy. Picture this:
Imagine two stores. Imagine store A serves sandwiches that are big enough to satisfy your hunger if you eat just one sandwich. Now, imagine store B serves sandwiches that only satisfy your hunger if you eat five sandwiches. Customers at Store A would of course buy less sandwiches than customers from Story B. Does this mean that Store B's sandwiches do a better job a satisfying consumers? Of course not, it's quite the opposite. Store A's sandwiches are more satisfying which means less sales for Store A.
The same applies to the video game industry.







