zarx said:
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It's not a subjective accusation, it's totally objective. I went into it wanting to like it.
It's roughly the same mission over and over, and the promise of a million guns is really only the promise of 10 guns with wacky modifiers that force you to check all the 30 guns on the floor with your own to see how they compare. I think developers looked at some polls and studies and said "ok look, here's what gamers like, collecting lots of things, upgrading stuff, quests, grittiness, and memes" and then built a game around that.
I mean just look at a very similar game, fallout 3, and look at the quality difference. It's easy to tell that borderlands draws heavily from fallout 3, yet there's none of the same substance. Fallout 3 had some true wackiness cleverly implemented, like the town where two superhero wannabees duked it out everyday, and then you can side with one, and then you get a reward based on what you do http://guides.gamepressure.com/fallout3/guide.asp?ID=5690
Sure it's not as wacky as some of the quests in BL, but it is more cleverly implemented than 90% of BL. (In my humble opinion)









