The Fury said:
Not really playing dead, just waiting, just incase they do a move to hit me if I role back... usually I press d+3.
Here's another thing, on Tekken 6, wasn't the default of online games to have Blocking Damage on (I know it's been a while since I played it) but in Tekken Tag 2 it doesn't seem to. This is very disappointing again. It gives an advantage to those who just sit back and get you with one quick hit to lift you. A Lee seems to have been gimped a little, seems so much slower online then in 6. I can hardly get any 'punisher' in at all. Yay, more moaning! |
Block damage has never been default in any tekken game ever. Online, or off. There's never a reason to play with that setting anyway. It's like using lowest damage settings in Marvel Vs. Capcom 2, it screws up with the game way too much to make it enjoyable. Every character has been tweaked to some extent. Don't expect all the characters to play exactly like they did in Tekken 6.
TTT2 is on a different software engine. In terms of development, TTT2 had to be made almost completely from scratch, because of the excessive load, needing to load 4 characters at once. Tekken 6 was not designed to have more than 2 characters on screen. So, you've got new characters, balance tweaks, new attacks, and a completely new game from a development standpoint. Just because something worked in Tekken 6 doesn't mean it'll work in TTT2.
I've only picked Lee once, or twice. I don't like his personality, so there's not much I can say about him.









