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KylieDog said:

RE6s main problems to me is it a co-op game and they disabled/removed all the good things about RE5s co-op.

In RE5 if I got a green herb in my inventory and I see a red herb on the floor, I naturally want to combine them, if my inventory is ful I either give the green herb to my partner so they can mix it or I give them another item to make room. In RE6 if my inventory full I am sod out of luck because no item swapping, if I want that red herb something is getting perma-deleted. In RE5 is low on ammo my partner could give me some, tough shit now, WTF is the point of co-op if going to do this.

The bosses are all made for one person too in RE6, RE5s where much better designed like the Uroboros monster where one player needs use a flamethrower to burn and make it reveal the weakspots while the other player shot them.

Seems Capcom listened to the retards who treated Sheva like a mule then complained when she died, and never had friends. RE6 completely destroyed the great co-op experience RE5 had.

The story is pretty bland too, RE5 was a meme factory thanks to the cheesy but entertaining story that the series has always had and RE5 kept. Doubt RE6 will have any.

Is lacking in other areas too, alternate costumes do not work in campaign for some reason, Mercenaries mode, the mode loads of people love, ships with only 3 maps (with 3 pre-order bonus maps). RE5 by comparison had 8 maps, RE4 had 4 maps.

Visually RE5 is a lot better too.

edit: I've said too a bit too much in this post.

That actually sounds really good to me, RE5 was a crap SP game, but the co-op was fantastic. Sounds to me like RE6 is the reverse which IMHO is good and bad, it seems like Capcom simply dont know how to do both at the same time. Im mostly a SP gamer becasue me and my friends have a life and we cant really get to togehter like that, so playing RE5 was a bore fest