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kitler53 said:
seems like a lot of work for 1 commercial license.


usually there is a cash prize and a publishing deal as well as a high end Nvidia GPU involved. Being one of the first devs to get a UE4 licence is also nothing to sneeze at IMO, and it also shows that Epic are commited to bringing the power and tools of UE4 to indie devs which is a good sign.



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