bazmeistergen said:
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Actually, I don't think cost of development for next-gen will be that huge of a leap (some estimates put it around 15-20%) - most of that transition has already been done in jump from PS2/XboX/GC to current gen. And "all real-time" engines like UE4 will just make development even easier for artists than it is with current engines, so lot of savings there (very nicely explained in UE4 tech demo video).
As for power of 720/PS4....there has been some rumours lately for both of them, 720's being bit more realiable I'd say - if final specs are anywhere near what those rumours are stating we might very well end up seeing difference of some 4x in power beetween (at least) 720 and WiiU. But since I was talking about physics, I'll just post comparison of e6760 and equivalent of rumoured 720's GPU power (though only one test, SPH fluid simulation - fuild simulation is exactly the stuff you have see a lot in Borderlands 2 PC PhysX version):
http://www.clbenchmark.com/compare.jsp?config_0=12513567&config_1=11973646
10x - shocking, right? Now I don't know how this translates to other GPU physics based tasks, but if you look that RayTrace is some 12x times as powerfull....that's why I think that major developers might have problem porting easily 720/PS4 titles to WiiU once they get the hang of their power.







