lilbroex said:
Viper1 said:
lilbroex said:
Viper1 said:
lilbroex said:
Where have people gotten this idea that the 3D feature is this huge astronoical drain?
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Because you have to consider the pixel difference between 2D mode and 3D mode.
2D Mode: 172,800 pixels. 3D Mode: 268,800 pixels.
You don't think a 55.55% increase in pixels is a major drain?
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Not alone, because its not accounting for other things like what I mentioned
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Just to be clear here. You don't think that you take a performance hit with a 55.55% pixel increase?
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I just stated what I think. You are stating the number 55.55% out of context in a manner that makes its effect look like a larger issue than it actually. That effects only one of dozen's of attritbutes and only that one.
Getting a 55.55% increase in pixels will do just that. Its not going to expand the shading capabilities, the avaiable RAM, the potential of the processor that isn't used to do 3D(I forget whether it is the 2 core CPU or GPU that processed the 3D effect in the 3DS), polygon count, framerate and all of the other factors.
55.55% increase in pixel count doesn't amount to even a 10% increase in overall performance. The graphical boost from developing a game without 3D is going to be marignal. The handheld was designed to where doing 3D wasn't that big of an issue to begin with.
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No, it amounts to absolutely NO increase in performance.
The greater the polygon count, the worse the performance.