| fillet said: Those star wars games everyone gibbers on about "looking so good"....had about 10 polygons in any one screen. Not hard to look good then...Ahhhhhh....sod it. I'm off. |
I was with you on your first post but not this one.
"The X-Wing model is the original model used by Industrial Light and Magic (ILM), for special effects in the Stars Wars film and includes ILM's textures and shaders. The X-Wing alone is comprised of 30,000 polygons and the pilot has 4,000 polygons!"
"Director Tosti says the new Rogue Squadron flexes between 12,000 and 25,000 polys on its ships, 30,000 on terrains 13,000 on an AT-AT, and 3,000 on each Tie Fighter."
Human characters outside of a ship were 6,000-8,000 polygons.
The rEVOLution is not being televised







