| Khuutra said: I posit that writing and presentation of ideas, the form that the presentation takes and how effectively those ideas are communicated, is an aspect of worldbuilding. Worldbuilding is more than the sense of being in a world, and I hold that the way we interact with the various races in ME2 and ME3 recontextualizes our interactions with them in ME1 - the Consort is actually kind of sinister when I go back to her now, when she was just Super Hooker Number 1 previously. The codex, by itself, isn't proper worldbuilding; certainly it's all there, all the things we've talked about, to be read between the lines. However, as you mentioned, showing instead of telling is better; that's part of worldbuilding too. Yeah Noveria in general, man. At least Lorik Quinn is there, he's still cool. |
This is the kernel of our disagreement. I separate writing from worldbuilding. You do too, obviously, else you wouldn't have listed them separately, but I divorce the two almost entirely. It's why I maintain that Tolkein is a great worldbuilder, even if his presentation and communication of that world are disastrously bad (in my opinion, obviously). Show v. Tell to me has little to do with worldbuilding proper. It appears we'll have to agree to disagree on this point.
As for Quinn, I guess I've thrown out the good with the bad, because I'm blanking on that name too!







