Khuutra said:
You may need to go back and replay Twilight Princess for context. Ganondorf and Zant's ties to each other are expounded on at length, and one of the major focal points of the plot. And the "Dark Links" were not Dark Link at all, they were metaphorical stand-ins for the war of Hyrule's antiquity, just link Link and Ilia were in that scene. The music seemed fine to me - the mild dissonance in the Twilight Realm's themes was very effective at communicating its alienness, I thought. |
I agree it communicated the dissonant vibe of something foreign to us, something that is dark and doesn't exist, and is creepy.
But there are ways that Metroid did that without necessarily being dissonant, but conveying that you're on an extra-terrestrial planet, and all alone.
I agree though, I will need to go back to TP, as it's been almost 4 years since I last completed it. I am interested in this topic, so I will get back to you on the plot aspect, but as for music, I have pretty high standards, as it's a very important component to me (and I think for you as well). I believe it could have been better realized for TP personally, and a good external consultant who can say, "hey, that's not really working, you might want to try another approach" would have helped.
Funny, on the topic of Zelda, I find that in Skyward Sword, though the game wouldn't cater to the segment I have in mind, there are cutscenes in it that I believe did a phenomenal job at making the game more cinematographical, for example the romance scene at the begining, and the ceremony scene, where Link, Zelda and the Chancellor (her father) are talking about it. I was amazed.
I believe Nintendo has the talent, they just need some more direction to put it all together.