Khuutra said:
I'm more than willing to have a real discussion about the appeal of specific entries in the Zelda franchise, even (or especially) in the context of how it would reflect on the current conversation. |
E3 2004, do you remember what kind of response Nintendo got for the new darker Zelda?
The video we got was an idea of the appeal this kind of content has in the gamer community as a whole, and for Nintendo, and Zelda fans in particular. I won't sidetrack too much, but as amazing as Wind Waker was, the vision gamers got when they saw a glimpse of TP is what led to that reaction.
The question is, "did the game deliver on that?". I believe for many aspects it did. Who doesn't remember the magnificense of the bridge of Eldin, the canyons by kakarico, the sacred grove and the revealing of the temple of time, and the beauty of hyrule's marketplace?
Then, the beautiful serene music in Lake Hylia, the glorious and eerily divine music of the light spirits and the campy music of Faron Woods? And of course how epic and immense were the boss battles of Stallord and Argorok?
But as excellent as were those aspects, some things were just off. I understand it was intentional, but it didn't work for me. Take for instance, the cacophonic music of the shadow ennemies, worlds and battles? Or the mini-game music?
Compare that to something like this. Or this? Some more to compare.
Also, I can't remember what relevance Ganon had to Zant, it all seemed disconnected as far as I remember. What about the cutscene about the darklinks, why did that not tie in with the rest? It all seemed untied.