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MARCUSDJACKSON said:
srry i'm late but i see you've figured out how to turn it into the official/hype thread

I haven't though O.o.  Anyways demo impressions time! 

Campaign played: Leon

The Good:  Dark atmosphere.  Game makes you go looking for a key (Old school goodness right there).  Zombies on the ground pop up back to life like the good ol' days.  Shooting zombies damages their flesh, so I shot off parts of a zombie's stomach and they were left with their spinal cord showing.  Same goes for other parts of their bodies.  You can blow off half their heads and they still walk around trying to kill you.  Little things: I've noticed a lot of little things like bottles breaking, papers flying, screen savers on computer screens, etc.  It's not much but it adds and I just haven't seen a game take advantage of little things anymore so it was quite refreshing.

The Bad:  Inventory is a bit clunky and overly complicated.  I was going through items trying to get the hang of it and I switched out weapons to the remote mine without me knowing.  You can select healing herbs in your inventory, you have to move them out and then use them in real time.  You can't stun zombies in this game, so no head shots, stagger, punch, then knife. 

Overall Thoughts: I felt that not being able to stagger enemies was annoying, I found it annoying in Revelations demo too (I haven't played that game retail yet).  It's a step back, but it makes things a bit more tense as Zombies come at you wether you've blown half their bodies off.  In another sense this makes you run through more ammo cause it's harder to knife zombies.

I'll give more impressions of the other campaigns if I play them before the full version comes out.