Mr Khan said:
Such is counterproductive to the blue ocean strategy. There's no reason for Nintendo to try to fight Sony on its terms when there are lots of gamers (even without going into the realm of casuals or non-gamers) that are essentially unserved by anyone. |
Okay, I haven't gotten responses from you in a while, so let me try harder.
The purpose of all manufacturer is to sell more hardware so as to then sell more software. I want to settle this point first and foremost so I will use numbers to demonstrate this.
Look at how vulnerable the Mario Kart series is to the success of hardware sales:
Pos | Game | Platform | Global | Systems Sold | SW Proportion to Wii | HW Proportion to Wii | Tie ratio |
1 | Mario Kart Wii | Wii | 32.42 | 96.8 | 100% | 100% | 33% |
2 | Mario Kart DS | DS | 22.04 | 152.6 | 68% | 158% | 14% |
3 | Mario Kart 64 | N64 | 9.87 | 32.93 | 30% | 34% | 30% |
4 | Super Mario Kart | SNES | 8.76 | 49.1 | 27% | 51% | 18% |
5 | Mario Kart: Double Dash!! | GC | 6.95 | 21.74 | 21% | 22% | 32% |
6 | Mario Kart 7 | 3DS | 6.17 | 20.38 | 19% | 21% | 30% |
7 | Mario Kart: Super Circuit | GBA | 5.47 | 81.51 | 17% | 84% | 7% |
However, in other cases sales don't depend so strongly on the hardware:
Pos | Game | Platform | Global | HW Proportion to Wii |
---|---|---|---|---|
1 | Super Smash Bros. Brawl | Wii | 11.17 | 100% |
2 | Super Smash Bros. Melee | GC | 7.07 | 22% |
3 | Super Smash Bros. | N64 | 5.55 | 34% |
For smash, the series only gained in popularity with the years, and may have enjoyed a minor boost due to the success of the Wii. One thing is certain, the more successful the console, the greater the chances of 1st party software on it doing well. As for 3rd party multiplats, let's keep that for a different time.
So we at least agree that HW sells software in this post at least.