osed125 said:
Something that I didn't think about when I made that post (glad I understand it now) it's that the PS2, Xbox and GC games were in SD, while the 360 and PS3 are in HD. Like other users have said the difference in very noticeable in some games (but it really depends in which ones you are trying to compare, some of them looked almost exactly the same). But now that all games are in HD those differences will be harder to notice with each passing gen, you can still argue about games like Watch Dogs and Star Wars 1313, but I'm pretty confident the Wii U can run those games (maybe not at the same level as the demos but still be able to play them quite nicely), or I can be dead wrong on this one, but it really doesn't matter to me since I have a PC where I can play those games.
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The comment about the jump from SD to HD is a good point to make but I can also make out other differences such as better textures, particle effects and other post processing effects. If it was simply an upscale job from SD to HD then it wouldn't look like that much of a step up. Furthermore the jump to HD takes extra CPU/GPU grunt.
Which leads me to my other point. On the flip side to the SD to HD argument I could say the Wii U doesn't have to worry about pixel increase so can just concentrate on everything else. So far there's been no evidence of that. I am looking forward to Bayonetta 2, see what PG can pull off. Also just want to repeat that I'm not that bothered about it being underpowered as I can finally get to play Ninty games in HD with AA etc.








