Veknoid_Outcast said:
________________________________________________________________________________________________________________________ But don't you think you're sliding dangerously into elitism with these definitions? Control scheme difficulty seems like an arbitrary criterion for "hardcore." As does an audience made up of women and children for "casual." It seems like your definition of hardcore gamer is one who plays serious games in a serious way. I guess my definition of a hardcore gamer is one who knows the industry, plays all the games, can write and speak about video games with authority, and makes video games his or her hobby. Casual video gamers are those who enjoy playing games, but know less about who made the game, less about genres and sub-genres, spend less money and energy looking for and buying games. But I don't think someone who elects "normal" over "hard" difficulty is precluded from the hardcore community. Video game investment is not the same as video game skill. |
Its not elitism. It's like calling someone a hobbyist gamer. Casual gamers aren't hobbyists, but rather they play games for its novelty. Some play only a couple games a year IE: Madden,FiFA, COD and call it a day (those I would consider moderate gamers). The hardcore are the technical, experienced gamers who can and will play everything. Give Demon Souls to a casual and see if he/she doesnt snap. Hell....let a casual play UFC online and see if they dont get frustrated by the control scheme before the asswhipping them will endure online. Casuals like COD because its pick up and play. Have those same casuals play Battlefield...get ready for tears. Look at Tekken Tag 2's review on IGN and watch how they screwed up the games score because the fight lab wasnt casual friendly. In my school they train me to illustrate to satisfy various audiences. I can break down exactly why Mario is for children simply based on art direction. I dont even need to get to the details of the game.