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although i dont really care too much for the low rez textures there is something i have noticed from these vids that no one has seemed to noticed. most of the ground textures and monster textures use normal mapping. that may also be why the texture are lower res since normal mapping uses vram. i think this is also a reason for the blurriness of the textures. if you look for it you will noticed alot of the ground and monsters' bodies has a since of depth and doesnt look like flat textures. im not sure if i like this or not but i do know i think they need to tone down the yellow on the grass, sheesh its like a neon sign or something. then again i could be wrong about the normal mapping