By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Viper1 said:
Alby_da_Wolf said:
Viper1 said:
Bossman112 said:
doesnt the GPGPU help this case out?

It might be able to but considering they don't know all about the CPU yet, they probably don't know how to get much out of the GPGPU functionality yet either.

Anyhow, the GPU contribution is not very efficient for AI, but it is a lot more for physics engines, so if well used, it should help overall.
And to manage more units at a time, having a lot more RAM should help a lot more than what a slightly slower CPU could hamper.

BTW, I find hard to believe the CPU is less powerful than PS3 and XB360 ones, even entry level ones should be a little more powerful, by now, maybe it is a little more powerful, but having to manage the tablet controller too, the end result could be that a little bit less power is made available to the game.

I'm doubting he ws trying to saw less powerful and was meaning to say slower, as in lower clock rate.  Which would make complete sense.

Oh well, in that case, a slower clocked, but newer generation CPU could be a LOT faster than a faster clocked older one. But then, does this thread make any sense? (*) And shouldn't "professional" developers know that clock rate isn't a reliable index of performance, except than inside the same generation of the same architecture, and only Intel tried to make people believe this bullshit, just to have it backfiring when Pentium III couldn't have its clock increased anymore? (Kudos to them, anyway, when they managed to rip users off a second time with the P4, faster clocked than the Athlon, but actually slower than it).

(*) Actually yes, the "deer God" off-topic is totally worth the thread anyway!   



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW!