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Captain_Tom said:
TheSource said:

This is what Nintendo has always done really save for Wii.

NES was a super computer...by 1982 standards when it came out in 1985.

SNES was a super computer...by 1989 standards when it came out in 1991.

N64 was a super computer...by 1994 standards when it came out in 1996.

GC was a super computer...by 1999 standards when it came out in 2001.

Wii was a super computer...by 2000 standards when it came out in 2006.

Wii U is a super computer...by say, 2009 standards when it comes out in 2012.

Nintendo's model assumes profitable hw + mass consumer adoption + strong internal games = massive profit. Wii came at the most difficult time in Nintendo's history so they spent less on hw than usual

Wrong!  Wii U is a super Computer by 2007 standards.  I could build you a PC now for $400 that easily performs better than the Wii U.  

I think TheSource's choice of words were wrong but his point is correct ...

When the Dreamcast, PS2, XBox and Gamecube were released they were hardware that (roughly) performed in a range that you'd expect from a console releasing at that point in time.

With the XBox 360 and PS3, Sony and Microsoft released systems that were bigger, more expensive and used more power than any console before to release hardware that was (probably) 12 to 24 months ahead of what you would typically expect from a console; and Nintendo released a system that was (probably) about 36 to 48 months behind what you would typically expect from a console.

The Wii U appears to be about 12 to 18 months behind what you would normally expect from a console that was releasing at the end of 2012.