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milkyjoe said:
The idea that they could switch their output to include games like that as well as what they're already doing incredibly easily is a little hollow, especially given the development time required for some of those games. Team Ico haven't released a game for 7 years (and their next is still TBA), and GT5 was in development for a hell of a long time.

Do we not remember the last couple of years of the Wii? The burden of them being the only company actually supporting the console for several years finally came back to haunt them, and Skyward Sword in particular suffered from such a long development cycle.

Basically, they don't have the manpower to do both, whether you think they should or not.

I never said it was easy, please quote me where I said that.

But I mostly agree with the man-power required to make games of such grandure. However, SotC was a minimalistic game yet still conveyed that sense of awe. I believe there are work arounds to the constraints you bring to the table, as valid as they are.