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Cobretti2 said:
Correct me If I am wrong, but I thought directX was just a windows things?

Arn't console engines "equivalent" code for the functions of directX anyway.

It is, he's using 'DX11' as shorthand for 'the features that hardware implemented for Windows DX11'. . The Wii U's hardware supports DX10.1's featureset plus (maybe) a hardware tesselator. With that, they might be able to match DX11's features using shader code but it's unlikely devs will bother.