Viper1 said:
I think the problem is most games are direct ports and/or are focusing on input device. All those early X360 games you have mentioned had their own development team and they focused on pushing the graphics. Naturally, we won't see a big of a jump from Xbox to X360 with current gen to Wii U simply because diminsihign returns is a factor and the Wii U isn't mean to be as big of a jump. But a jump does exist. We simply aren't seeing it because everything is either a direct port or a Wii to Wii U conversion....or simply not designed to be a graphics showcase.
When you use the same assets and run largely the exact same code, you can't expect new shaders to simply show up out of nowhere. |
So what you're saying is that devolopers are generally using game engines meant for the PS3/360? I can see that. As for Nintendo, I don't know. Pikmin 3 started as a Wii game, so I don't expect much. Maybe we have to wait for EAD Tokyo's next game to see what the Wii U has in store. After all, it is Nintendo's go-to graphics studio.
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