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lilbroex said:
d21lewis said:
Super Nes had a slower processor than the Sega Genesis but when the SNES was utilized properly, the Genesis couldn't compare to the output of the SNES.

Some things never change.


This is true. Though when it came to drawing polygons and doing first person games, the SNES couldn't compete with the genesis do to the slow calculations.

Of course, most people are going to read this news and think it means that the Wii U has weaker graphics(because that is all a lot of them care about) when the dev clearly states that the Wii U has superior graphics capabilities. I wonder why nobody is discussing that statement though.

Of course, I haven't seen much change in the way AI works in a Musou game since DW4. I honestly think that most of the processor power in modern games is wasted on middleware engines anyway.

As far as what can appear on screen goes. The Wii U trumps the competition.

Firstly, the Wii U looking better than the PS3/360 should be a given.  It would only be an issue if it did not, which would be pretty unfathomable.

Secondly, performance is a far more important issue, so it's no wonder that people are talking about that.  I don't care how great something looks if the gameplay is choppy.  I doubt that will be the case if developers are given time to really get comfortable with developing on the Wii U, but it's still something to keep an eye on with multi-platform games early in the Wii U's life-cycle.