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ECM said:
haxxiy said:

That doesn't exactly compensate for a weak central processor does it. The GPGPU function I mean. It's not like you are getting processing power out of thin air. Instead of rendering graphics the GPU will be doing general purpose tasks. It's actually the opposite of the PS3 where the Cell had to handle some graphical tasks to compensate for lack of RAM and the fixed function aspects of the RSX. That doesn't sound like good hardware design to me unless Nintendo aren't really bothering with multiplats and the like.


Game dev is going towards GPGPUs and away from general purpose CPUs because the latter just aren't very good at most of the things that videogames require--you better get used to it because it won't be just Nintendo going this way.

I don't get what you are trying to say. Every GPU nowadays can be used for general purpose task, that's not the issue at hand and it would almost seem like Nintendo is trying to blow some hot air by mentioning the GPGPU at all.

It's the ammount of workload offshot towards the Wii U GPU that worries me. I mean, whether people like it or not, it's a near certainty is the weakest out of the next gen bunch. Considering both the CPU and GPU specs, both on relative and absolute terms the GPU will take the greatest hit on the ammount of resources directed towards graphic rendering, instead of general purpose tasks.