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osed125 said:
Kynes said:

If Pikmin 3 started as a Wii game, the number of objects on screen, and the complexity of them will be smaller than if it were developed with WiiU on mind, so it doesn't make any sense that this is the reason why it won't be in 1080p. It's like saying that you can't play old PC games at very high resolutions because they weren't developed with newer hardware in mind.

To my knowledge Pikmin 3 was almost near the end (or at least very far) of development when Nintendo decided to make it for the Wii U, what we're seeing is a port of a Wii game (obviously with slightly better graphics), so correct if I'm wrong but I don't think they can improve it much more without investing more time and money.


You can render at a higher resolution using the same textures and the same polygon models. If the work that needs to be done is low, as it implies being a Wii game on origin, then the graphics chip won't be taxed that much, so it could render at 1080p. Using Wii assets makes it much easier to render to the WiiU

I think that Nintendo doesn't want to invest too much resources, as they know that it will be good enough.