MDMAlliance said:
wfz said: "...and whether developers would be able to make use of all of Unity's latest high-end technology on Nintendo's newest console, including the ability to make use of Unity 4's DirectX 11 equivalent features and shaders. Hegalson replied with the following..." "Yeah. We'll do a -- we'll make it potentially possible to do." LOL what kind of a response is that? I wouldn't be getting my hopes up over this... |
He started it off with "Yeah" and I think he's trying to be obscure. That's how I took it at least, especially when he started off with "We'll do a" (sounds like something more elaborate was intended to be said first). That's mere speculation on my part, though.
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I was thinking that too. I don't think he's really at liberty to speak about this due to the omnipresent Nintendo overlords. They're always listening. He wanted to go into further detail but I don't think he was allowed to.
My reason for believing this to be the case: "When pried about the actual clock speeds, shader limits and memory bandwidth of the Wii U's GPGPU, Hegalson tried waving off the question, basically saying that it was up to Nintendo to disclose that information".