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jlrx said:
DarthVolod said:
UltimateUnknown said:
DarthVolod said:

I really don't understand the negative reaction achievements/trophies get from some people. Perhaps, it is because a feature that both ps3/360 (and their successors will likely use) have that the Wii U will not have which, no matter how you slice it, takes away from the value of the product.

You can certainly argue that it is pointless, and it is something that you will never use, but that does not change the fact that there are plenty of gamers that care about it enough to the point where they will wait on a purchase of the system because of it. It comes down to a simple rule that less features = less overall value of a product in a general sense.

Substitute achievements with anything else ... let's take Netflix as an example. I don't use Netflix, and I don't care to ever use it, but if a system does not support it then it will lose customers who love that feature. Even though I don't use Netflix, and I have my own biased/elitist feelings against it (prefer to own physical blurays and to see films in theaters) I can understand why others would see the service as valuable, and I would think it would be a strike against a system (in a general sense) if it did not include access to that feature.

When you think about it, achievements have been a part of gaming since long before the Xbox 360. I can still remember the pride and enjoyment derived from getting a high score on an arcade cabinet and attaching my initials to it. Even Nintendo has embraced "achievements" for certain games like Zelda which has always had a collectible component to go after. It is not about epeen or anything so immature it is simply another way to enjoy gaming (a kind of meta-game that makes gaming experiences more pragmatic and connected then they otherwise would be). All gamers are asking for is a unified system where one can see a quick list of your accomplishments and compare those with friends.

I don't see the harm in this ... especially since multiplats will have lists anyways thanks to 360/ps3. Not including achievements and a basic system to gather and report them back to the player just sounds like laziness to me ... if it is so taxing for Nintendo to implement this then just crowdsource the process of making a list of achievements for each game (maybe that could be a way to make Nintendo's achievement system unique).

It is also foolish as this will most certaintly result in lost sales (most likely am going to cancel my preorder and just wait until a nice bundle comes out like I did for the Wii).

This is exactly the point. Although I don't agree with canceling pre-order just because the system won't have a unified achievement system, I don't see why Nintendo would not include it. I suppose Nintendo are trying to make it so developers aren't forced to put them in if they don't want to, but I don't see how it's so hard. Games really do need achievements these days since they tend to guide people by the nose. Some of those higher end achievements can give you a real sense of accomplishment in an otherwise easy game. Mile High Club on Call of Duty 4 comes to mind. It's like the old days where you have to try one level 50 times before you finally get it and you feel awesome about it.

So yeah, although this may not be a deal breaking feature, it still gives customers more overall value, which is always a good thing.

I may hang on to the preorder and buy the system, but the lack of achievements means I will probably cut back on the games I would otherwise buy. I'll probably just grab Mario and Zombie U ... I would have gotten Mass Effect 3 again in order to give it another playthru and get Nintendo's achievements, but I'll probably wait on it because of this.

Multiplatform games will be an automatic buy on the Xbox 360 (PS3 owners should do the same as well) for me by virtue of achievements alone (why not since the games will otherwise be the same?)

I think developers really woud not have to do any work whatsoever since they are already making achievements and implementing them into games for the 360/PS3 anyways so it is not a new demand Nintendo would have to put on them. Seems like a missed opportunity to me.

I totally agree about acheivements adding value. Last game I played was Spec Ops: The Line. I probably would not have even attempted FUBAR difficulty if not for achievements, but it makes the game that much more challenging and rewarding and it turns a 8 hour game into a 20 hr game.


You just took the same crazy complaint that people are parroting and repeated it with the assumption that there are no acheivements instead of the system simply being optional to developers and those acheivements showing in miiverse vs developers choosing not to do so if they wanted not to (most would want to)

To clarify, the issue here is not necessarily achievements in and of themselves. Wii U will lack a centralized mandatory achievement system akin to those seen on 360/PS3. Achievements may be there as an afterthought, or they may not be there at all depending on the game. Without a requirement and a centralized way to organize those achievements we will not be able to track them and organize them like we can with 360 and PS3 ... thus a crucial part of their appeal (their meta game quality and the ability to compare them) will be lost.

I don't think I am confusing anything here unless Nintendo has released more statements regarding this. In general, they seem to have a "hands off" approach to achievements unlike Sony and Microsoft who require them. Achievements may exist, but they will likely be similiar to Metroid Prime Trilogy and Wii Sports Resort where they are isolatated on a game by game basis with no central structure or persistant score/level.

That is what people are complaining about here. We wanted a system similiar to 360/PS3 with maybe some new features unique to Wii U.

Either way, we don't know 100% how this will be implemented yet which is why I am being cautious, and I would recommend that others who care about achievements take the same approach. Maybe there will be a centralized system or a defacto centralized system ... I don't know so it is a wait and see thing.

Optional achievements may also mean that some developers will not bother implementing them (Nintendo themselves included) which would mean that some games may not have achievements at all.