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ladyumbra said:
I have no problems with depth and it taking a long time to learn something . Hell I know the fundamanetals of playing zerg in startcraft 2 and I can preform a slower, less graceful version of builds pros use but it will still be a long time before I can execute all my build orders without getting supplied blocked or missing an upgrade. Nevermind hit the timings pros do and god forbid you ask me to micro very fragile but high damage caster units right now. Still there's a lot of resources out there to help me learn to play better, the community is pretty friendly and I've made definite improvements to my play since I started.

I like the idea of games that are easy to learn and very hard to fully understand and master. If I will wake up at 2 am to watch broodwar live in korea I can put in the time to learn a fighting game. Last time I tried I ended up finding the assist me series which was mildly helpful and very entertaining. What few moves I can pull off on purpose is due to that series. I still reserve that several fighting games have bad tutorials though, maybe more of the newer ones are better and I just haven't had a chance to play them. Perhaps in the future I may take another crack at fighting games , I may never have been good at them but that doesn't mean I can't be if I put in genuine effort and resources outside the games themselves are available.

Dokuro is on my list of things to get shortly into the new year. It sounds so cleverly designed and I can imagine myself swearing on occasion because I miss calculated something or because I switched forms at the wrong time. ^-^

If you want, you can join Mugen and I for a few matches and we can coach you.