zarx said:
errorpwns said:
zarx said:
| disolitude said:
For sure if we count VRAM as well. Hell I've seen benches of games that go over 2 GB of VRAM alone. Metro 2033 maxed on 3 screens is doing 2.5 GB of VRAM.
But GPU RAM aside, I doubt games will ever use more than 4 GB of system RAM. Hell even 2 GB seems like a strech for next gen.
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Well for consoles we are talking combined and as far as memory addressing goes in applications it's all takes up address space. In a 32Bit game if it chewed through 2GB of VRAM then it would technically only be able to address 2GB of system RAM, hence why most games today (which are mostly 32Bit) won't go past ~3GB of RAM usage.
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Yeah, but there is a big difference between 32 bit and 64 bit games performance. If this benchmark is any indication http://www.tomshardware.com/reviews/ram-memory-upgrade,2778-8.html Look at HL2 32bit vs 64bit.
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there will be a huge difference once games are actually designed to take advantage of 64Bit systems. Also that benchmark isn't compairing HL2 32Bit and HL2 64Bit, it's compairing the 64BIt version with 4GB of RAM and more.
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Well I worded that wrong, but regardless you can see that the other 32 bit games still get 30 less FPS than the 64 bit HL2 which utilizes more memory. And 30 FPS is a lot. That was just to show what impact memory can have if you have a game that can handle 64 bit.