forevercloud3000 said:
Depends on whose numbers are more accurate. Publishers don't exactly have a magical way of telling how much a game sold at retail either, they go through the similar venues as VGChartz does. The only numbers Capcom would be able to say with complete certainty would be Shipped numbers. Nevertheless even with Capcom's numbers you still are only tapping into about half of a userbase. What part of THAT don't you understand? A sequel is suppose to outperform the predecessor not do worse. To sell to only half of what you could of had is bad business and a bad move. So, once again, the port was needed to satiate the other half of the RE fanbase on PS that were not willing to migrate to GC to have it. Time will repeat itself with Bayonetta 2. |
Point is that you said 3.62 million which is 1.42 million more than is possible. And I get that it didn't sell as well as the PS RE titles. I never said otherwide. I merely stated it sold well given the size of the console install base. Which it did. And given your insistance that 1.6 million is such a poor figure, how do you account for it only selling 2.2 million on the even better selling PS2 as compared ot the ealrier PS RE titles?
You're hitting yourself with your own debate logic.
As for how well Bayonetta 2 does on Wii U? Depends on when it comes, how it's marketed, what's the genre competition. You know, things that matter far more so than the fact the first title appeared on a different console makers console.
The rEVOLution is not being televised







