lilbroex said:
The last line to use DX10 was the HD48XX. They used shader modal 4.0 and Direct 10.1. |
If I'm not wrong the Shader Model only exists in DirectX. So the OpenGL and others API uses other shaders language.
The Wii uses GX(2?).
That API (GX2) have a shader language equivalent to Shader Model 4.0 and DX10 but it not have/use Shader Model 4.0 or DX10.







