drkohler said:
This.. what??? I wish people would stop calling the eDram "Ram". It is not "usable" ram, it is a frame buffer for the GPU - which has some advantages in speeding up rendering, and some disadvantages (out goes the deferred renderung technique, but nothing comes free). "1G ram for the game" doesn't really say enough. Is it 1G ram for the game code or 1G ram for the game (which includes the space for textures etc for the GPU). In the latter case, the memory in the WiiU would only be roughly twice the memory of the PS360 (and leave an insane amount to the OS). I'd assume we have 1G code ram and 1G (OS + GPU ram) in the WiiU. |
I really depends on what you mean as "useable" ...
On the CPU the eDram would (most likely) be a L3 cache which would generally hold everything that was accessed in memory regularly. On the GPU the eDram would (most likely) be the screen buffers and a texture cache. Depending on the resolution you're rendering at, and depending on how much eDram there is, would determine whether you would need to swap textures out of this cache while rendering a frame; hypothetically speaking, with 64MB of eDram while rendering at 720p, 16MB would (probably) be used by buffers leaving 48MB for a texture cache, and that would represent around 64 texels for every pixel you render (assuming a modest 6:1 compression on the texture).







