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Crono141 said:

I hated the law system.  It was a pointless addition to make the game harder.  Never beat it because the last battle had nothing but monsters, and one of the laws was "don't attack monsters".  Couldn't find an anti-law for it either.  Fuck that game.  How about we just kill the judge and then kill the monsters.  We're also trying to overthrow the guy making the laws, so why are we following his stupid laws?  Fuck that game.


If you thought Tactics Advance was too hard you were doing it wrong lol. Original Tactics had this horrible scaling system. When a battle starts you cannot see the turrain nor the enemies you will be facing, you pick your party, so when you get into battle the enemies are always like twice your level. God forbid you are trying to level weaker characters. Advance didn't do that but instead they just gradually go up in level as the game progresses. Then of course there is the Laws which if you choose your party well(you can see the battle field and turrain before you pick) it should be easy. If an Law says "No attacks" I think that just means physical(Its been a while) so you can use magic, or if it means all attacks you just confuse or tame them and force them to attack each other. Even if they don't die, they will get heavily penalized for doing so, rince repeat till you win.

Tactics Advanced created a far more unique tactical game. The only SRPG that created a comparably different layer of tactical ingenuity would be Jeanne D'Arc on PSP. That game forces you to really think about your surroundings. I will never forget storming in on this castle only to find the main hall was locked. Had to send one character through a window, shimy across a ledge, and break into the main hall. This was all while my team tried fending off a couple of dragons in the hallway. Battles were INTENSE! Not to mention it is one of the few SRPGs I have played where they went the extra mile to make it 3D unlike most developers (Love Level 5).



      

      

      

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