Viper1 said:
Agreed. Too many of us are equating their home computer RAM to console RAM and thinking all factors are equal and a new console in this day and age should come with no less than 6 GB because that'w what the average PC comes with now. You could almost analogize the situation with a sports car's top speed. It may be able to hit 200 MPH (6 GB) but you'll never take it there. Not even close. If, according to local traffic laws, 75 MPH (1.5 GB) is all you are legaly allowed to travel....then 200 MPH (6 GB) is irrelevant for practical usage. |
That's not entirely accurate. Nowadays there are plenty PC games that use (almost) 6 GB of RAM. Battlefield 3 on 1080p @ Ultra settings for instance will utilize 6 or more GB's of RAM.
The difference between PC's and consoles is the heavy OS and the dozens of processes running in the background while playing a game. Where Windows 7 requires 1 GB of RAM minimum (the 64 bit version requires 2 GB's even) a console OS uses a lot less. I reckon 512 MB of system memory is more than sufficient for any console.
What is most important with consoles is video memory. At the time of the 360's launch, normal graphics cards had 256 MB of memory and the high end ones had 512 MB. That's why the 360 and PS3 also had 512. That's what was deemed sufficient for any game. Off course back then the most common gaming resolution was 1024x768. Now the most common gaming resolution is 1080p. 2.6 times larger than 1024x768. The result of that can be seen with today's GPU's. Budget cards are equipped with 1 GB and high end cards feature 2 or even 3 GB's of RAM. With that in mind and the performance of the 360 and PS3 @ their launch in mind I think we can say that a console with 1 or 1.5 GB's of video memory, like the Wii U is rumored to have, will be sufficient for 1080p gaming.
I expect the next XBox and Playstation to have between 2 and 4 GB's of video memory as I expect the next series of graphics cards will also have that amount of RAM.







