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kitler53 said:
cyberninja45 said:
oniyide said:
cyberninja45 said:
kitler53 said:
pointer control is kind of fun in a single player fps that is slow paced and set to easy difficulty mode. otherwise pointer controls are just too inaccurate, clumsy, and tiring to be dealt with. i'll stick to dual analog for anything online or fast paced.


Do you make these things up ?

Why does he have to make things up, he simply finds the IR pointing for online type modes to not be accurate, its his opinion why so upset. Hes not really wrong either, i had a big problem with that in GE(goddamn stop sign thing) i was using CC for the longest until i adjusted the controls and boy did it need adjusting.

Hmmm so we meet again *old kung fu master voice*

If you played with the default control setup of course you are going to run into problems with pointer controls, that's why competent developers allows you to customize it.

And if you have been gaming for more than at least 5 years the first thing any gamer does is check the options for control schemes or setups, how long have we been changing default control setup since what snes era. So if you had a problem with the controls its your fault if you could not check the options menu not the contoller.

Thats the equivalent of me being upset with capcom for placing the default buttons for street fighter where they are then saying the game is broken.

And thats why I asked is he making this up?  .

P.s. I have seen women in the office adjust mouse speed while playing zuma when they don't like the controls.

A) no i'm not making it up.

B) sorry, but if i have to spend 5 min customizing the control scheme to make the game not suck ... then the control scheme sucks.

with the wiimote i have flicker to deal with (sorry but my gaming room is sunny) which makes the controls go crazy.  ps Move doesn't have the flicker issue but it doesn't stay calibrated well enough for long enough.  in either case calibration is never actually correct...by that i mean pointing straight at the thing i want to shoot on the screen never puts the aiming reticule on the thing i want to shoot.  i'm sorry, but aiming 3 feet above my target to hit my target isn't fun.

..but then there's the real issue.  rest.  i'm not an idiot, i get that sitting down on the couch works better than standing.  but because every fps i've played has the same mouse/keyboard deadzone type controls ... if you rest even a tiny tinsty little bit at any point that isn't a cut scene your characters starts turning in ridiculously awkard fashions.

now go read kyliedog's post.  he states better than i could about turning and aiming.

 

i'm sorry but dual analog has far more precise control.  so back to what i said, pointer control is kind fun of for slow paced, single player games set to easy mode.  IR works well enough there and is sometimes it is a refreshing alternative.  but to be competitive...i'm sorry but dual analog wins.

Well if 5 mins is too much to dedicate to controls then its amazing you play games at all.

@ bolded not sure what you mean, but you do know you have to point at the IR sensor and not actually on screen, which  convinces me more you are making this up because as Phenom08 pointed out it seems you never put enough time into wii controls to come up with a sound judgement for it, if you actually ever used it  for that matter.

And as Phenom08 pointed out again there are many options available with customizing wii controls.



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