kitler53 said:
A) no i'm not making it up. B) sorry, but if i have to spend 5 min customizing the control scheme to make the game not suck ... then the control scheme sucks. with the wiimote i have flicker to deal with (sorry but my gaming room is sunny) which makes the controls go crazy. ps Move doesn't have the flicker issue but it doesn't stay calibrated well enough for long enough. in either case calibration is never actually correct...by that i mean pointing straight at the thing i want to shoot on the screen never puts the aiming reticule on the thing i want to shoot. i'm sorry, but aiming 3 feet above my target to hit my target isn't fun. ..but then there's the real issue. rest. i'm not an idiot, i get that sitting down on the couch works better than standing. but because every fps i've played has the same mouse/keyboard deadzone type controls ... if you rest even a tiny tinsty little bit at any point that isn't a cut scene your characters starts turning in ridiculously awkard fashions. now go read kyliedog's post. he states better than i could about turning and aiming.
i'm sorry but dual analog has far more precise control. so back to what i said, pointer control is kind fun of for slow paced, single player games set to easy mode. IR works well enough there and is sometimes it is a refreshing alternative. but to be competitive...i'm sorry but dual analog wins. |
Well if 5 mins is too much to dedicate to controls then its amazing you play games at all.
@ bolded not sure what you mean, but you do know you have to point at the IR sensor and not actually on screen, which convinces me more you are making this up because as Phenom08 pointed out it seems you never put enough time into wii controls to come up with a sound judgement for it, if you actually ever used it for that matter.
And as Phenom08 pointed out again there are many options available with customizing wii controls.
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