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JGarret said:
flagstaad said:
CPU: IBM Power 7 based architecture, with 3 cores underclocked at 2.8 GHz to keep power consumption down.
GPU: Custom 40nm AMD GPU based on R7xx series with 32 MB embedded eDRAM and unified shader architecture (directX 10.1 equivalent and shader 4.0 support)
RAM: 1.5GB of total memory, initially with 1 available for games and 0,5 reserved for an unoptimized OS, more memory can become available as OS is tweaked leaving the final number at around 1.3 for games and 0,2 for OS
Drive: Blu-ray based propietary disc (this one I can confirm!)


Suppose your guess is correct and the Wii U has no DirectX 11 equivalent, could this get in the way of the system yet again not getting some major 3rd party multiplats?

No.  The difference between DX 11 equivelant shaders and DX 10.1 equivelant shaders is minor compared to the fact that the Wii had a fixed function TEV system rather than the unified programmable shaders the PS3/X360 had. 

If anything, it will simply prevent the Wii U version from using the same shader but it won't prevent it from actually having a game.



The rEVOLution is not being televised