curl-6 said:
Forgive my ignorance, but what exactly does the number of FLOPS (FLoating point Operations Per Second, right?) determine? What aspect of performance does it contribute to? Because IIRC, the PS2 CPU had more 4 times more FLOPS than the original Xbox's, and more than double the Wii's, yet the PS2 is regared as the weaker system. |
basically the number of floating point numbers (http://en.wikipedia.org/wiki/Floating-point) that a proccessor can proccess each seccond. It doesn't really mean all that much for most aplications but it's probably the most widely used performance metric in terms of raw performance. It only really mesures one aspect of CPU performance tho. The PS2's CPU had two coproccessors dedicated to doing floating point math, but the tasks that were performed on them were mostly tasks handled by GPU components in the Gamecube and Xbox.
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