Adinnieken said:
The display is 360°, so if you looked (turned your head) left you would see what is to your left. It doesn't change the view on your primary display. If you turn your character, you change the view. So if you turned left what was to your left when you looked would now be on your primary display. Turning would change the 360° display, you physically looking in a direction wouldn't change anything. Understand, I'm assuming the use of a game pad, wheel, flight stick or some other type of physical controller. Functionality with Kinect would depend on the game. |
Well it's not actually 360. Turn right around and you won't see anything, it is done by projector. Front left and right.
If that is what you meant by perspective you worded that wrong. You meant direction not perspective. What I described would be perspective viewing.
A set up like this would be best with a physical input, as can be learned from Kinect's shortcomings. Still, a 3D personally viewer using move and cameras would trump this set up on every point. Even when you throw in the glasses with this the 3D screens would do a much better job than the augmented reality those glasses would use. This just screams impractical and expensive, while a PlayStation version just screams expensive.
Microsoft is looking to improve Kinect, that's for sure. This though, doesn't look promising.
Before the PS3 everyone was nice to me :(








