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Adinnieken said:
Chark said:
Adinnieken said:
This has nothing to do with the control scheme for games folks. It's an extended display. It doesn't matter if you use a game pad, fight stick, steering wheel, or Kinect, it would allow a game to extend the display. Working in conjunction with Kinect, it would be able to track body position, head position, or even eye position, but it essentially could or would replace the look functionality by allowing the player to simply look in the direction to see from that perspective.


You're thinking too hard. When you talk about perspective do you mean it would alter the projection to match your head position so say you look left at the wall lean your head forward and instead of you just looking at the same wall the image would move accordingly like you were actually leaning to look but past something. That would be pretty amazing but I fear the execution would be flawed. I'd be much happier with 360 degree gameplay a headset would provide.

EDIT: Oh and a headset could create perspective gameplay aswell with head tracking. Perhaps much more accurately too, all without the need of an ideal room for projection.

The display is 360°, so if you looked (turned your head) left you would see what is to your left.  It doesn't change the view on your primary display.  If you turn your character, you change the view.  So if you turned left what was to your left when you looked would now be on your primary display.  Turning would change the 360° display, you physically looking in a direction wouldn't change anything.  Understand, I'm assuming the use of a game pad, wheel, flight stick or some other type of physical controller.  Functionality with Kinect would depend on the game. 

Well it's not actually 360. Turn right around and you won't see anything, it is done by projector. Front left and right.

If that is what you meant by perspective you worded that wrong. You meant direction not perspective. What I described would be perspective viewing.

A set up like this would be best with a physical input, as can be learned from Kinect's shortcomings. Still, a 3D personally viewer using move and cameras would trump this set up on every point. Even when you throw in the glasses with this the 3D screens would do a much better job than the augmented reality those glasses would use. This just screams impractical and expensive, while a PlayStation version just screams expensive.

Microsoft is looking to improve Kinect, that's for sure. This though, doesn't look promising.



Before the PS3 everyone was nice to me :(