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lilbroex said:
Soundwave said:

Oh, Nintendo always had the Wii audience, it just so happened the GameCube sold 23 million versus the 100 million the Wii has.

Right. That makes perfect sense.

Good games sold great on Wii by your metric. So there's no problem then, there should be developers tearing down Nintendo's doors to make content.

I'm sure if it was $10 million dollars of your own money, you wouldn't think twice about jumping into Wii development, even if your game was say -- a violent action game or some other genre of game that has little/no track record of success on the Wii.

Yep. The GC was the one time where Ninendo had the most powerful console and it cost them almost all of their user base. They learned from that mistake.

Not by my metric. By the metric on the charts and the facts.  Good games don't make themselves. They take effort and as I pointed out back on the first page, the devs who comaplained about sales didn't make that effort.

Good Wii games didn't cost anywhere near 10million. The average cost of a Wii game's developement was 2-5 million. It was 10-15 on the PS3/360 and the big name games cost way more than that.(GTA4 cost over 100 million).

You still haven't shown me a "good" pre Wii U 3rd party game that didn't make a profit.

So people ignored the GameCube because it had decent graphics. Didn't have anything to do with the fact that it looked like Fisher Price lunchbox, didn't have GTA or Final Fantasy or Devil May Cry or a number or other exclusives, lost the FPS auidence to Microsoft without GoldenEye, Mario Sunshine wasn't the Mario 64-2 people wanted, Zelda: Wind Waker wasn't the OoT sequel people wanted, etc. etc.?

The Wii succeeded despite its hardware, not because of it. It succeded based on the hook of a controller that would mimic physical movement to open the door to a social/party gaming experience that required little/no previous game experience of the user, which meant now you could play with mom/grandpa/etc. to usually hilarious results.

That was a spectacular home-run idea for 2006. It was so unlike anything people had seen to that point that the graphics issue didn't matter. It basically created a new sub-set industry of casual/fitness/dance based gaming. 

Nintendo wanted to create a new market for Wii and they were success. The question of whether or not a lot of these people moved on to play things like Zelda: Skyward Sword or whether or not this audience helped the developer making a game like Little King Story of House of the Dead Overkill is more dubious.

Sony/MS are a seperate entity as far as I see it. The HD consoles are basically going to sell the same as the PS2/XBox, the only difference is Sony/MS have now split that market more in half. Nintendo basically exited it entirely, but kept their core Nintendo fanbase and then added that new market to it.