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Soundwave said:

Oh, Nintendo always had the Wii audience, it just so happened the GameCube sold 23 million versus the 100 million the Wii has.

Right. That makes perfect sense.

Good games sold great on Wii by your metric. So there's no problem then, there should be developers tearing down Nintendo's doors to make content.

I'm sure if it was $10 million dollars of your own money, you wouldn't think twice about jumping into Wii development, even if your game was say -- a violent action game or some other genre of game that has little/no track record of success on the Wii.

Yep. The GC was the one time where Ninendo had the most powerful console and it cost them almost all of their user base. They learned from that mistake.

Not by my metric. By the metric on the charts and the facts.  Good games don't make themselves. They take effort and as I pointed out back on the first page, the devs who comaplained about sales didn't make that effort.

Good Wii games didn't cost anywhere near 10million. The average cost of a Wii game's developement was 2-5 million. It was 10-15 on the PS3/360 and the big name games cost way more than that.(GTA4 cost over 100 million).

You still haven't shown me a "good" pre Wii U 3rd party game that didn't make a profit.