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Chark said:
Not bad, but you have to realize that many of those point have very noticeable trade offs that could be detrimental to the rest of the game. Such as co-op campaign. Nothing like a second person in a single player game to destroy all sense of immersion. Making the game more like Assassins Creed would divert all their time and power towards that and severely undermine the experience. I know people complain about linear games, but linearity provides a scope and polish the other games can only dream of. A surviving enemy can seem just as cliche and disappointing as one you kill.


We are talking next generation though. Hopefully we can finally expand to these new heights without fear of losing fidelity.

The Coop I know is probably sort of far fetched but how much fun we could have with another player. The way the last 3 game's story were it almost seemed meant for a second player. They could even restrict it to online only Coop. Like I said tho, this isn't necessary, just a cool possibility.

-Uncharted is starting to feel too linear (Too me) at least when It comes to the gameplay. I just would like the expansive multi route nature of the MP to migrate to the singleplayer.

-At this point, letting one enemy live is not cliche because the bad guys ALWAYS lose in the Uncharted series so far. They just need to be a better judge on how to rap up a story which doesn't have to mean "all baddies get demolished!".



      

      

      

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