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zarx said:
Soundwave said:

We need to understand too the Wii U has a lot of the same costs of a handheld system and many of the costs of a home console too.

I suspect Sony is barely breaking even on the Vita at $250, maybe losing a few bucks/unit.

The Wii U at $250 has a larger LCD screen, probably a larger battery, more RAM (including a larger pool of expensive eDRAM), better CPU, better GPU, requires a seperate external power supply, on board flash memory, probably higher packaging/shipping/plastic costs (these may seem trivial, but they're not free either).

My guess is

$249.99 SKU - small loss (with smaller allotment of units, which fixes the amount of losses). Becomes profitable within 4-6 months.

$299.99 SKU - small profit

$349.99 SKU - decent profit, but requires extra throw in to the package.

You can also see why Nintendo would favor a multi-SKU setup for launch as well.


The Vita uses an expensive 5 inch OLED display and two multitouch panels, and it's tech specs are nothing to sneeze at for a portable system ether. It uses a pretty heavy duty battery as well.


Exactly. The Wii U has an even bigger LCD display (and from reports the display is of fairly high quality even if its not OLED), probably needs an even bigger battery, and has better specs all around even if the Vita's are decent.

It's production cost is almost certainly higher than a Vita.