Runa216 said:
There's a difference between "linear" and "Strict adherence to linearity." In Final Fantasy X, there was a pretty clear line where to go, not a lot of divergent paths, and no overworld map to explore, but you could still explore caves, go off the track to find hidden stuff, and scan the map for new locations. It was linear, but it didn't hold you on rails. Final Fantasy XIII was so linear you could hardly ever turn around and go back if you missed something. It was "okay, here's this battle, now go down this corridor, cutscene, battle, battle, boss battle, cutscene", and there was no deviation from that. I don't have a problem with linearity, in fact I prefer it to open-ended narratives, but when you are basically on a track the entire game, that's a problem. |
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