CGI-Quality said:
As you see, perception and definition are key. Best example: Uncharted 2: Among Thieves vs Killzone 2. In 2009, I thought the latter ate the former for breakfast, but what everyone else saw was a beautiful, realized, stylized appeal in Uncharted 2 and rated accordingly. |
I was one of those UC2 junkies, haha. XD
For me, KZ2 fell into the same trap as The Conduit; strong tech let down by boring grey/brown environments. Killzone 3, however, is another matter entirely...








