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- Deliver on storyline potential. Having decisions made in the first game directly influencing parts of the second game (I assume that’s where they’re going) and have the direction branch even more based on your decisions would be insanely awesome. The potential for interesting replay value would be incredible. As long as they get that down I’ll be happy.
- It’s been said before but it’s a good point – side-quest planets need to be less redundant. After awhile it’s hard to care as much about exploring when you explore the same building interiors a dozen times. Other than that the art of the planets themselves was awesome, but they would have been much more appealing with more to do.
- Add more biotic/tech powers. They’re fun and I hope Bioware gives a bit more to toy around with.
- More dialog with crewmembers. It seemed like they ran out of things to say a bit faster than in previous Bioware games.
- Another thing that’s been said before, but the Mako just flat out needs to be more fun to drive. I hope they work on that a bit.

Those are the main things I’m interested in. I could nitpick about some technical things such as the AI or those elevator rides but if they get the above down I’ll be stoked.