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Crono141 said:
lilbroex said:
Crono141 said:
lilbroex said:
Crono141 said:
I wouldn't mind a wii u sequel. The first one was OK, but severely limited by the platform it was on.


The game didn't even reach the level of scalability seen on Nintindo's previous console. How the it limited by the platform?


Let me put it this way: every game for Wii was severely limited by the platform it was on.  When every game for every other console gets to work with 256-512 mb of ram vs the Wii's 88 mb total, the platform is limiting.  Much more could have been done with The Conduit.


That still doesn't answer the question. That game didn't even push the limits of what the GC did, much less what the Wii could do. Don't you have to reach a limit before you can be limited by it?

No, you don't have to reach a limit before you're limited by it.  The consoles Ram and other technical capacities were limits at the concept phase of the game.  I'm certain there were things they wanted to do that they knew they couldn't because of the platform they were designing for.  Just because what ended up as a finished product wasn't necessarily pushing the wii's limits doesn't mean that the game they wanted to make wouldn't have blown those limits away.


i see where you are coming from but i have to agree with lilbroex. Sure they could have done more if it was on PS360/PC but it still would have been a mediocore game, it would have been even worse because it would be up against FPS games that were actually good (Bioshock, KZ, Halo, etc.) IMHO it had more to do with the studio than the WIi. A quick look at the games they have developed they got crap like Ben 10, Diego, Nicktoons, Blitz, Captain America Wii version. All games that have been meh at best, you would have to have been real gulluible to believe a studio that makes whats mostly shovelware, all of a sudden could make a AAA or even A grade FPS.