happydolphin said:
pezus said:
happydolphin said:
Very interesting. Putting what you're saying with what scoobes is saying, and in light of OP, what would stop a developer from using a game and modding it to make a next gen game a little later (say 3 to 5 years later)? What if Crysis 2 was a modded version of Crysis, like one of the vids we saw?
If Crysis can look like what we saw in those videos after what 4 or 5 years, what's stopping a company from modding their own games, and basing their next games off of a top quality foundation game? (and therefore saving money)
A different question, how did Crysis 2 break what was better before, and how is making Crysis 2 different than modding? This is a fascinating thought to me.
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The answer to most of these questions is money.
Well, some stuff is hard to do with modding only; like cutscenes, voice work, creating new characters etc.
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Oh, okay, that makes sense. So modding is a way to alter what is in the game, but not a way to add characters into a game, or add storyline bits into a game, or change the flow of dialogue I'm guessing.
Because otherwise I was thinking they could monetize the mods as extension packs.
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Depending on the game you can basiacally mod anything in the game. And some mods have been monatised, Counter Strike would probably be the best example as that started out as a mod. Then you have things like Gary's mod, killing floor, Team Fortress etc.